Information[edit | edit source]

Disruptions are random events that can take place when harvesting Potential Energy using a statue. A disruption is indicated by lightning striking the statue.

Types of Disruptions[edit | edit source]

Collected from (the completly uncommented) github source code.

Animal Corruption[edit | edit source]

Replaces all passive animals within range with evil versions that attack the player on sight.

Corruption[edit | edit source]

Converts the area within a 8 block horizontal radius to darklands.

Displace Entities[edit | edit source]

Randomly swaps the location of all entities withing range.

Drain Nearby PE[edit | edit source]

Drains the Potential Energy form a nearby item that contains energy. Also deals damage if the items is in a players inventory.

Fire[edit | edit source]

Sets nearby players on fire.

Fire Rain[edit | edit source]

Spawns eight fireballs 10 blocks above and 2 blocks around the disruption target, going directly down.

Freeze[edit | edit source]

Applies a slowness affect to all players within range.

Lightning[edit | edit source]

Every player within range has a 1 in 10 chance of being hit by lightning.

Monolith[edit | edit source]

Spawns a Shoggoth Monolith within a 32 block square radius of the disruption target.

Ooze[edit | edit source]

Creates soggoth ooze in the area imediatly surrounding the disruption target.

Potential Energy[edit | edit source]

Drains 10% of energy for every energy containing item within in range players inventory. And deals a small amount of damage for every item

Random Spawn[edit | edit source]

Spawns a random monster nearby.

Random Swarm[edit | edit source]

Spawns 4 random monsters nearby.

Teleport Randomly[edit | edit source]

Teleports all in range players to a random position nearby.

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