Contents
Information[]
Disruptions are random events that can take place when harvesting Potential Energy using a statue. A disruption is indicated by lightning striking the statue.
Types of Disruptions[]
Collected from (the completly uncommented) github source code.
Animal Corruption[]Replaces all passive animals within range with evil versions that attack the player on sight. |
Corruption[]Converts the area within a 8 block horizontal radius to darklands. |
Displace Entities[]Randomly swaps the location of all entities withing range. |
Drain Nearby PE[]Drains the Potential Energy form a nearby item that contains energy. Also deals damage if the items is in a players inventory. |
Fire[]Sets nearby players on fire. |
Fire Rain[]Spawns eight fireballs 10 blocks above and 2 blocks around the disruption target, going directly down. |
Freeze[]Applies a slowness affect to all players within range. |
Lightning[]Every player within range has a 1 in 10 chance of being hit by lightning. |
Monolith[]Spawns a Shoggoth Monolith within a 32 block square radius of the disruption target. |
Ooze[]Creates soggoth ooze in the area imediatly surrounding the disruption target. |
Potential Energy[]Drains 10% of energy for every energy containing item within in range players inventory. And deals a small amount of damage for every item |
Random Spawn[]Spawns a random monster nearby. |
Random Swarm[]Spawns 4 random monsters nearby. |
Teleport Randomly[]Teleports all in range players to a random position nearby. |